Wednesday, March 9, 2022

New LOGBOOKS available!


v1.0.1.a WizKids Logbook
S` All,

Looks like we've been taking off with BOTH the PC and WizKids versions of Crimson Skies!  It's great to see the longevity that this game has. 

Anyways, the logbook for WizKids is only one time use and the PC version is multiple use.  In other words, the Wizkids version must be used every time a pilot hits the skies, where as the PC version can be used multiple times.

The logbooks were created with the idea of keeping records of events.  Just as the original pilots in WWII, logbooks were an essential part of the daily duties.

If you have any additional ideas or there's something that's missing that you'd like to see, let us know.  S` Out

Typical Set Up for Nathan Zachary and his wingman


PC version of the Crimson Skies Logbook v1.0





Monday, February 7, 2022

UPDATE: NEWEST Modified Turn Order for Wizkids Crimson Skies!

S` All,

After some discussion on Discord last night, (we figured out that the entire 10 segment turn is about 1/2 second in actual time. (In other words, after completing the 10 segment move/turn, only 1/2 second will have passed in game.)  So with that discovery, we determined that there should only be ONE (1) attack allowed per turn [per gun position (ie. once for FWD guns and once for AFT/REAR guns)].

The newest Modified Turn Order is as follows (items in RED are the the latest revised updates)...
  • Turn Order Roll for Initiative (winner is "Aggressor").
  • Set speeds for ALL planes.
  • Reveal speeds and engine check.
  • Choose navigation cards for ALL planes.
  • Reveal maneuvers for ALL planes.
  • Start move segments, counting down from TEN (10).
  • Add one (1) move marker for each active plane on that segment and move plane onto new marker.
  • Resolve collisions (if any). 
  • Declare attacks starting with Aggressor.  Active planes FIRE FIRST, inactive planes fire last. Each plane may fire only ONCE per TURN; and only ONCE per gun position per turn (ie. FORWARD guns 1X, REAR guns 1X for a total of 2 attacks per turn).
  • Add/Subtract modifiers and roll for attack. 
  • Defender clicks for damage taken & a token is added to attacker; Maximum 2 tokens to show amount of attacks taken (1 for FORWARD guns, 1 for REAR guns).
  • After ALL attacks resolved for that segment, continue to next move segment (counting downwards) and continue until next turn.
If you have any questions or comments, please let us know in the Facebook Group Page!

Saturday, January 18, 2020

WizKids Base upgrades

S` All,

Well it's been a pretty busy week.  I received a bunch of new WizKids "Red Skull Legion" squadron packs, but I definitely don't want them to all be Kestrels and Peacemakers.  So it's time to upgrade the bases to aircraft that I'll need for different squadrons... like Devastators and Furies!

Here's just a couple I made so far - they're direct copies of Nathan Zachary's Hughes P21-J MkIII Devastator and William "Fenn" Fennel's Curtiss-Wright J2 Fury.  I'll have to crunch the numbers and figure out how to make a good "Black Swan" base soon.  :D

BTW - if you want to use these, print them out a 1.75 inch width.  They'll fit perfectly on the WizKids bases.



NOTE: Here are ALL the base numbers for the WizKids Crimson Skies bases.

WizKids Crimson Skies Aircraft Dials

How to READ THE NUMBERS

Example:

P21-J MkIII Devastator
Nathan Zachary (Si4, F4, R0) 93pts, Rookie X1 = 52PV, Veteran X4 = 60PV, Ace X5 = 71PV, Double Ace X10 = 81PV
Throttle = 200, 300, 400, 500, 6G-1G0, 7R-1G0
Airframe = 5O4R04S, 5O3R04S(10), 5O3R05S(5), 5O3R05R(4), 5O3R05R(1), 5O3R05R, 53R06R, 43R06R, 43R06R, 4307R, 4207R, 3207R, XXX4P, XXX5P, XXX6P, XXXX, XXXX, XXXX


P21-J MkIII Devastator Aircraft Type

Nathan Zachary Pilot

(Si4, F4, R0) Silhouette, Front Guns Range, Rear Guns Range

93pts Squadron Cost

Rookie X1 = 52PV, Veteran X4 = 60PV, Ace X5 = 71PV, Double Ace X10 = 81PV Experience Points

Throttle = 200, 300, 400, 500, 6G-1G0, 7R-1G0 [Current Speed, Front Gun Modifier, Rear Gun Modifier - (ie. 7R-1G0 = Current speed 7 Red, -1 Green Front Gun Modifier, 0 Rear Gun Modifier.)]

Airframe = 5O4R04S, 5O3R04S(10), 5O3R05S(5), 5O3R05R(4), 5O3R05R(1), 5O3R05R, 53R06R, 43R06R, 43R06R, 4307R, 4207R, 3207R, XXX4P, XXX5P, XXX6P, XXXX, XXXX, XXXX [Maximum Speed, Front Gunnery, Rear Gunnery, Pilot Skill, Experience Multiplier (ie. 5O3R05S(5) = 5 Orange Maximum Speed, 3 Red Front Gunnery, 0 Rear Gunnery, 5 Smoke/Grey Pilot Skill, 5 Experience Points Multiplier)].


B = Black, G = Green, S = Smoke, R = Red, Y = Yellow, O = Orange, L = Light Blue, X = Bullet Hole,   P = Parachute


The Black Swans
Curtiss-Wright J2 Fury
William "Fenn" Fennel (Si5, F5, R0) 70pts, Rookie X1 = 47PV, Veteran X4 = 52PV, Ace X5 = 59PV
Throttle = 2B00, 300, 400, 500, 6G-1G0,7R-2Y0
Airframe = 5G3O05G, 5G3O05G(5), 5G3O06G(4), 5G3O06G(1), 5S3S06, 5S3S07, 43S07, 42S08, 3208, 3208, XXX5P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX

Judith "Valkyrie" DuChamp (Si5, F5, R0) 60pts, Rookie X1 = 46PV, Veteran X4 = 52PV
Throttle = 2B00, 300, 400, 5-10, 6G-1G0, 7Y-2Y0
Airframe = 5G3O06R, 5G3O06R(4), 5G3O06R(1), 53O07R, 53S07R, 53S07R, 43S08, 4308, 3209, 3009, XXX6P, XXX7P, XXX9P, XXXX, XXXX, XXXX, XXXX, XXXX

M210 Raven
Edward "Mad Eddie" Sears (Si3,F5, R0) 67pts, Rookie X1 = 47PV, Veteran X4 = 57PV
Throttle = 200, 300, 400, 500, 6Y-1Y0, 7Y-2B0
Airframe = 5O4O06O, 5O4O06O(4), 5O4O06O(1), 4O4O06O, 4O4O07, 4O407, 4O407, 3O407, 3308, 3308, 3308G, 3309G, XXX7P, XXX8P, XXX9P, XXXX, XXXX, XXXX

Yulia "The Architect" Chelekhova (Si3, F5, R0) 67pts, Rookie X1 = 46PV, Veteran X4 = 57PV
Throttle = 200, 300, 400, 500, 6Y0Y0, 7Y-1B0
Airframe = 5O4O06L, 5O4O07L(4), 5O4O07L(1), 4O4O08L, 4O4O08L, 4O3O08L, 4O308L, 4O309L, 4O209L, 4209L, 3009Y, 3009Y, XXX6P, XXX7P, XXX8P, XXXX, XXXX, XXXX

The Fortune Hunters
P21-J MkIII Devastator
Nathan Zachary (Si4, F4, R0) 93pts, Rookie X1 = 52PV, Veteran X4 = 60PV, Ace X5 = 71PV, Double Ace X10 = 81PV
Throttle = 200, 300, 400, 500, 6G-1G0, 7R-1G0
Airframe = 5O4R04S, 5O3R04S(10), 5O3R05S(5), 5O3R05R(4), 5O3R05R(1), 5O3R05R, 53R06R, 43R06R, 43R06R, 4307R, 4207R, 3207R, XXX4P, XXX5P, XXX6P, XXXX, XXXX, XXXX

Robert "Buck" Deere (Si4, F4, R0) 50pts, Rookie X1 = 34PV, Veteran X4 = 42PV
Throttle = 200, 300, 400, 500, 60B0, 7-1B0
Airframe = 5S3O06L, 5S30O6L(4), 5S3O07L(1), 5S3O07L, 4S3O07L, 4308L, 4308L, 4308L, 3009Y, XXX4P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

Ellen Sue "Tex" Ryder (Si4, F4, R0) 50pts, Rookie X1 = 37PV, Veteran X4 = 43PV
Throttle = 200, 300, 400, 500, 6G00, 7G-10
Airframe = 5O3R08G, 5O3R08G(4), 5O3R08G(1), 53R08G, 43R09G, 42R09G, 42R09G, 32R010G, 30010Y, XXX4P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

FB14 Vampire
Maria Sanchez (Si3, F4, R0) 85pts, Rookie X1 = 57PV, Veteran X4 = 65PV, Ace X5 = 75PV
Throttle = 100, 200, 300, 4-10, 5Y-10, 6B-2B0
Airframe = 4O5S06G, 4O5S07G(5), 4O5S07G(4), 4O5S07G(1), 4O4S07G, 4G4S07R, 3G4S07R, 3G3S07R, 3G307R, 3R307R, 3R208R, 3R208R, 2R009Y, 2R009Y, XXX4P, XXX6P, XXX8P, XXXX

"Big John" Washington (Si3, F4, R0) 74pts, Rookie X1 = 57PV, Veteran X4 = 66PV
Throttle = 100, 200, 300, 4G-10, 5G-1G0, 6R-2Y0
Airframe = 4Y5G06, 4Y5G07(4), 4Y5G07(1), 4Y4G07, 4Y4G07R, 54G07R, 4408R, 4408R, 4R408R, 3R309R, 3R309R, 2R009Y, 2R0010Y, XXX5P, XXX7P, XXX9P, XXXX, XXXX

"Brooklyn" Betty Charles (Si3, F4, R0) 72pts, Rookie X1 = 58PV, Veteran X4 = 65PV
Throttle = 100, 200, 300, 400, 5Y-1G0, 6Y-1B0
Airframe = 4L506, 4L506(4), 4L507(1), 4L407, 5R407, 5R408, 4R408, 4R408R, 4R409R, 3R309R, 3R309R, 20010Y, 20010Y, XXX4P, XXX6P, XXX8P, XXXX, XXXX

The Red Skull Legion
S2B Kestrel
Jonathan "Genghis" Kahn (Si3, F4, R0) 96pts, Rookie X1 = 47PV, Veteran X4 = 59PV, Ace X5 = 72PV, Double Ace X10 = 82PV
Throttle = 200, 300, 400, 50G0G, 6G-1G0G, 7R-1G0B
Airframe = 5O4S2R4S, 5O4S2R5O(10), 5O4S2R6O(5), 5O4S2R6O(4), 5O4S2R6O(1), 4O4S2R6O, 4O4S1R7, 44S17, 43S17R, 4317R, 3308R, 3008Y, 3009Y, XXX4P, XXX5P, XXX6P, XXXX, XXXX

Luther "Pry Bar" Prymon (Si3, F4, R5) 72pts, Rookie X1 = 48PV, Veteran X4 = 61PV
Throttle = 200, 300, 400, 5G-10, 6Y-1G-1G, 7R-2G-2Y
Airframe = 5O5Y2R7, 5O5Y2R7(4), 5O5Y2R7(1), 5O4R2S8G, 4O4R1S8G, 44R18G, 43O18G, 43O18R, 43O08R, 3309R, 30010Y, 30010Y, XXX4P, XXX5P, XXX7P, XXXX, XXXX, XXXX

Harry "Lucky" Kenyon (Si3, F4, R5) 74pts, Rookie X1 = 54PV, Veteran X4 = 63PV
Throttle = 200, 300, 400, 5-1G0, 6Y-1G-1G, 7B-1G-1Y
Airframe = 5O5Y2R7, 5O5Y2R7(4), 5O5Y2R7(1), 5O5Y2R7, 4O4Y18, 44Y18, 44Y18R, 4309R, 3309R, 3209R, 30010Y, XXX4P, XXX5P, XXX7P, XXXX, XXXX, XXXX

Peacemaker 370
Rafael "Fencer" Herrera (Si4, F4, R6) 52pts, Rookie X1 = 36PV, Veteran X4 = 44PV
Throttle = 200, 300, 400, 50G0G, 6G-1G-1, 7Y-1Y0B
Airframe = 5O3S2R6, 5O3S2R6(4), 5O3S2R7(1), 53S2R7, 53S27, 4318, 4318, 4208, 4009, 3009, XXX5P, XXX7P, XXX9P, XXXX, XXXX, XXXX, XXXX, XXXX

Henrietta "Hettyhawk" Corbett (Si4, F4, R0) 48pts, Rookie X1 = 32, Veteran X4 = 41
Throttle = 200, 300, 400, 50G0, 6G-1G0, 7Y-1Y0
Airframe = 5O4G06, 5O4G06(4), 5O3G06(1), 5O3G07, 5O307, 4O307, 4308, 4208, 4209, 3009, XXX5P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX, XXXX

Hollywood Knights
Hughes Bloodhawk
Charlotte "Charlie" Steele (Si6, F6, R0) 93pts, Rookie X1 = 55PV, Veteran X4 = 61PV, Ace X5 = 75PV, Double Ace X10 = 84PV
Throttle = 300, 400, 500, 600, 700, 8G0B0
Airframe = 7S3R04S, 7S3R05S(10), 7S3R05S(5), 7S3R05(4), 6S3R05(1), 6S3R06, 6S306, 5206, 5207, 5207, 4207, XXX4P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX

Captain Norm Houston (Si5, F6, R0) 70pts, Rookie X1 = 43PV, Veteran X4 = 47PV, Ace X5 = 61PV
Throttle = 300, 400, 500, 600, 70G0, 8G00
Airframe = 83R05S, 83R05S(5), 73R06(4), 73R06(1), 73R06, 6306, 6207, 6207, 5207, 5009, XXX4P, XXX6P, XXX7P, XXXX, XXXX, XXXX, XXXX, XXXX

Lt Carmen "Killer" Flores (Si5, F5, R0) 52pts, Rookie X1 = 40PV, Veteran X4 = 45PV
Throttle = 300, 400, 500, 600, 7G00, 8Y-1R0
Airframe = 7S3S05G, 7S3S06(4), 7S3S06(1), 6S3S07, 63S07, 52S07, 5208, 4009, 40010, XXX5P, XXX7P, XXX9P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

Lt Steve "Glamour Boy" Gardner (Si5, F6, R0) 51pts, Rookie X1 = 40PV, Veteran X4 = 45PV
Throttle = 300, 400, 500, 600, 7G00, 8G-10
Airframe = 73G06G, 73G06(4), 63G06(1), 63G06, 6307, 5207, 5207, 5208, 4008, XXX5P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

Hughes Firebrand
Charlotte "Charlie" Steele (Si3, F4, R5) 117pts, Rookie X1 = 65PV, Veteran X4 = 74PV, Ace X5 = 86PV, Double Ace X10 = 103PV
Throttle = 200, 300, 400, 500G, 6G-1Y-1G, 7B-1Y-1Y
Airframe = 6O4O2R4S, 6O4O2R4S(10), 5O3O2R5S(5), 5O3O2R5O(4), 5O3O2R6O(1), 5O4Y1R6O, 5R4Y16O, 4R4Y16O, 4R3Y16R, 4R3Y17R, 4R3Y07R, 3R307R, 3R308R, XXX4P, XXX5P, XXX7P, XXXX, XXXX

Lt Karl "Wrong-Way" Gruner (Si3, F4, R5) 72pts, Rookie X1 = 52PV, Veteran X4 = 61PV
Throttle = 200, 300, 400, 5G-1-1G, 6G-2Y-1G
Airframe = 4O3O226L, 4O3O26G(4), 4O3O27G(1), 4O3O17L, 4R4L17L, 4R4L18L, 3R4L08L, 3R308L, 3R308R, 3R309R, 2309R, 20010, 20010, XXX4P, XXX6P, XXX9P, XXXX, XXXX

Lt Winifred "Brandy" Noonan (Si3, F4, R5) 72pts, Rookie X1 = 51PV, Veteran X4 = 61PV
Throttle = 200, 300, 400, 5G-10Y, 6G-2Y-1B
Airframe = 4O3O26O, 4O3O26O(4), 4O3O16O(1), 4O3O16O, 4O3O17R, 40417R, 3O407R, 3O407R, 3308R, 3308, 2308, 2008, 2009, XXX4P, XXX6P, XXX8P, XXXX, XXXX

Broadway Bombers
F611 Brigand
Loyle "Show-stopper" Crawford (Si4, F4, R6) 119pts, Rookie X1 = 62PV, Veteran X4 = 77PV, Ace X5 = 89PV, Double Ace X10 = 103PV
Throttle = 200,300, 400, 500G, 6Y-1G0G, 7Y-1Y0Y
Airframe = 5L3R2S4S, 5L3R2S4S(10), 5L3R2S5S(5), 5L3R2S5S(4), 5L3R2S5(1), 5L3R2S6, 53R2S6, 53R26, 43R17, 4R317, 4R217, 4R208, 3R208, XXX4P, XXX5P, XXX6P, XXXX, XXXX

Lt Eugene "Money Man" Winthorpe III (Si4, F4, R6) 72pts, Rookie X1 = 55PV, Veteran X4 = 63PV
Throttle = 200,300, 400, 50G0, 6-1G0, 7B-1Y-1
Airframe = 5L3S26, 5L3S26(4), 5L3S27G(1), 5L3S27G, 4L3S27G, 4R318G, 4R318G, 4R318R, 4R219R, 3209R, 3009, 20010, XXX4P, XXX5P, XXX7P, XXXX, XXXX, XXXX

Nancy "Market Maker" Morgan (Si4, F4, R6) 72pts, Rookie X1 = 54PV, Veteran X4 = 63PV
Throttle = 200,300, 400, 500, 6-1G0, 7R-1Y-1
Airframe = 5Y3R2S6, 5Y3R2S6(4), 5Y3R2S6(1), 5Y3R2S7, 4Y3R27, 4Y327, 4Y318, 4308, 4208, 3R209, 3R009Y, 2R009Y, XXX4P, XXX5P, XXX8P, XXXX, XXXX, XXXX

E1C Avenger
Loyle "Show-stopper" Crawford (Si5, F5, R0) 92pts, Rookie X1 = 53PV, Veteran X4 = 60PV, Ace X5 = 72PV, Double Ace X10 = 82PV
Throttle = 300, 400, 500, 6-10, 7-1G0, 8G-2G0
Airframe = 5O4R04S, 5O4R04S(10), 5O4R04S(5), 54R05O(4), 54R05O(1), 4305O, 4306O, 4306, 4G306, 4G307, 3G207, 3G207, XXX4P, XXX5P, XXX7P, XXXX, XXXX, XXXX

Carlton "Carpetbagger" Hawthorne (Si5, F5, R0) 60pts, Rookie X1 = 41PV, Veteran X4 = 47PV, Ace X5 = 54PV
Throttle = 300, 400, 500, 600, 7G-1G0, 8-1Y0
Airframe = 54S06L, 54S06L(5), 54S07L(4), 5407l(1), 5407L, 4308L, 4308, 4308, 3309, 3009, XXX1P, XXX6P, XXX7P, XXXX, XXXX, XXXX, XXXX, XXXX

Kenneth "Iron Horse" Vanderbilt III (Si5, F5, R0) 52pts, Rookie X1 = 40PV, Veteran X4 = 45PV
Throttle = 300, 400, 500, 6-10, 7G-1G0, 8G-2G0
Airframe = 54R07, 54R07(4), 54R07(1), 54R08G, 4308G, 4308G, 409, 3009, 3009, XXX4P, XXX6P, XXX7P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

Heather "Ivy" Iverian (Si5, F5, R0) 51pts, Rookie X1 = 40PV, Veteran X4 = 46PV
Throttle = 300, 400, 500, 6-1G0, 7-1G0, 8-1Y0
Airframe = 54R07G, 54R07(4), 54Y07(1), 54Y08, 43Y08, 43Y08, 43Y09, 3009Y, 3009Y, XXX4P, XXX6P, XXX8P, XXXX, XXXX, XXXX, XXXX, XXXX, XXXX

Navajo Nation
Ravenscroft Coyote
Charlotte "Charlie" Steele (Si3, F4, R0) 101pts, Rookie X1 = 43, Veteran X4 = 56PV, Ace X5 = 67PV, Double Ace X10 = 84PV
Throttle = 200, 300, 400, 50G0, 6-1G0, 7G-2Y0,
Airframe = 5O5R03S, 5O5R04S(10), 5O4R05S(5), 5O4R05S(4), 5O4R05(1), 5O4R06, 54R06, 53R06, 43R06, 4307R, 4307R, 4207R, 3207R, XXX4P, XXX6P, XXX8P, XXXX, XXXX

Blake Security
PR-1 Defender
Paladin Blake (Si4, F5, R0) 89pts, Rookie X1 = 58, Veteran X4 = 65PV, Ace X5 = 73PV, Double Ace X10 = 81PV
Throttle = 200, 300, 400, 500, 60G0, 7B-1G0
Airframe = 5G3S03L, 5G3S04L(10), 5G3S05L(5), 5G3S05L(4), 5G3S05L(1), 5G2S06L, 5G2S06S, 4G2S06S, 4G2O06S, 4G2O07S, 3G2O07S, XXX4P, XXX5P, XXX6P, XXXX, XXXX, XXXX, XXXX

Friday, January 17, 2020

New WizKids Navigation Cards

S` All,

After trying to get CSoG (Crimson Skies of Glory) going, we discovered that there were just too many cards required to play a game.  We decided to look at what we could do to improve the WizKids version of Crimson Skies.

The one thing most pilots complained about was the limited maneuverability of the aircraft and the fact that all of the aircraft had the same maneuvers regardless of aircraft type.  So we decided to create a few modified versions of navigation cards by aircraft type.

Once I have received the first Beta Versions of the cards and have them finalized, I'll make them available on the makeplayingcards.com marketplace.

Here are a few examples.







Friday, August 30, 2019

Crimson Skies on Microsoft Surface Pro 6 i5!

S` All,

Sorry it's been so long since I've updated... but great news!  I just bought a Microsoft Surface Pro 6 i5 and it runs PC version of Crimson Skies FLAWLESSLY!  I'll have to install FRAPS and see what kind of frame rates I'm getting... but I can already tell it's well over the original 30FPS I used to get back when the game first came out in 2001!  ;)

https://www.facebook.com/groups/BlackJacksHangar/









Tuesday, February 12, 2019

Friday Night Dogfights... starting this Friday on Game Ranger!

S` all,

We're going to try and see if we can get an online game going on Game Ranger!  Come on out this Friday, 15FEB from 19:00 to 23:00 EST!  Check out the event on our Facebook Group Page!  Hope to see you there!


Monday, February 11, 2019

Microsoft's Crimson Skies v1.02 HD Graphics Cards Update

S` All,

It has certainly been a while since I've updated BlackJack's Hangar, especially with anything regarding the original PC version of the game.  Well, I finally broke down and bought a proper gaming laptop (a Razer Blade 13.3" with Nvidia UHD Graphics installed), and of course my Crimson Skies PC game would not load properly.  Thankfully the good folks at WSGF have created a multitude of HD Graphics fixes for older games, including Microsoft's Crimson Skies.  (Links provided at the bottom of this post).

After some play testing I was finally able to get my game working!  Not only was I able to get it working like my old set-up with my Logitech Extreme 3D joystick, I was able to get it working thru Steam as an added "custom" game and working with my PlayStation 4 Dual Shock Controller!

Here are a few pics from game-play testing on my Razer Blade 13.3" laptop!






Click HERE to download Microsoft's Crimson Skies v1.02.

Click HERE to check out the various fixes from WSGF.

Don't forget to check us out on our Facebook Group Page.

Thursday, June 14, 2018

Crimson Skies of Glory Heroclix aircraft cards are now available!

S` All,


We've finally finished creating the Crimson Skies of Glory aircraft cards for ALL the Heroclix figures available.  Click HERE to get them now!




Friday, April 27, 2018

NEW Gaming System - Crimson Skies of Glory!

Wings of Glory: WW2 version

Wings of War WW2

After play testing the Crimson Skies Heroclix for a couple months, we've come to the conclusion that the HC system is just plain rubbish! The only way to get a good feel for individual planes is for them to have different capabilities and maneuvers, more like real life. Mitsubishi A6M2 Zeroes were agile and light; great in a turn fight, while the Chance-Vought F4U-1A Corsair was a Boom & Zoom attacker who wouldn't be caught dead trying to out turn a Zero.


The game "Wings of War/Wings of Glory" accomplishes this - so we're going to start looking into getting a conversion going for Crimson Skies. A conversion has already been started by a contributor on WingsofWar.Org  Aerodrome Forums, so we're going to expand on it and test it out. We'll keep you informed on future missions soon. Stay Tuned!


Friday, April 6, 2018

UPDATE: Modified Turn Order v2.0 - Crimson Skies Heroclix

The Modified Turn Order for Crimson Skies Heroclix has been updated for the throttle setting of EIGHT (8) which has been found on the Hughes Bloodhawk and for customized aircraft.
  • Turn Order Roll for Initiative (winner is "Aggressor").
  • Set speeds for ALL planes.
  • Reveal speeds and engine check.
  • Choose navigation cards for ALL planes.
  • Reveal maneuvers for ALL planes.
  • Start move segments, counting down from TEN (10).
  • Add one (1) move marker for each active plane on that segment and move plane onto new marker.
  • Resolve collisions (if any). 
  • Declare attacks starting with Aggressor.  Active planes FIRE FIRST, inactive planes fire last. Each plane may fire only once per TURN; but only ONCE per gun position per turn (ie. FORWARD guns 1X, REAR guns 1X for a total of 2 attacks per turn).
  • Add/Subtract modifiers and roll for attack. 
  • Defender clicks for damage taken & a token is added to attacker; Maximum 2 tokens to show amount of attacks taken (1 for FORWARD guns, 1 for REAR guns).
  • After ALL attacks resolved for that segment, continue to next move segment (counting downwards) and continue until next turn.

    Click HERE for the Facebook Group's post.

Sunday, March 4, 2018

Modified Turn Order for Crimson Skies Heroclix!

New MODIFIED TURN ORDER RULES for Crimson Skies Heroclix!


  • Turn Order Roll for Initiative (winner is "Aggressor").
  • Set speeds for ALL planes.
  • Reveal speeds and engine check.
  • Choose navigation cards for ALL planes.
  • Reveal maneuvers for ALL planes.
  • Start move segments, counting down from TEN (10).
  • Add one (1) move marker for each active plane on that segment and move plane onto new marker.
  • Resolve collisions (if any).
  • Declare attacks starting with Aggressor.  Active planes FIRE FIRST, inactive planes fire last. Each plane may fire only once per segment, but only twice per gun position per turn (ie. Forward guns 2X, Rear guns 2X for a total of 4 attacks per turn).
  • Add/Subtract modifiers and roll for attack. 
  • Defender clicks for damage taken & a token is added to attacker (Maximum 2 tokens to show amount of attacks taken).
  • After ALL attacks resolved for that segment, continue to next move segment (counting downwards) and continue until next turn.

    Click HERE for the Facebook Group's post.

Monday, February 12, 2018

The Sky Crawlers

S` All,

Looking for a Crimson Skies-ish movie to watch?  Check out "The Sky Crawlers", from the creators of "Ghost in the Shell"!  Very cool anime!



They also have a game out for the Nintendo Wii!  I really hope it comes out for the Nintendo Switch!  :D


Thursday, February 8, 2018

A new project... Fantasy Flight's X-Wing Miniatures

S` All,

Well it looks like we've got a new project starting up.  Due to popular demand, we've decided to go ahead and push forward with our idea of combining Fantasy Flight's X-Wing Miniatures with Crimson Skies.


We already have a frame-work available from our Mobile Suit Gundam mod, so it shouldn't take as long as MSMecha took to create.  (For more information on MSMecha go to http://www.MSMecha.blogspot.com/ ).

Also, please don't forget to check out our Facebook Group!  http://www.facebook.com/groups/BlackJacksHangar/ 

Please stay tuned...

Tuesday, February 6, 2018

The rules...

For those of you who'd like to get into Crimson Skies Heroclix, here are the "Quick Start" rules .









 Advanced rules coming soon...

Thursday, February 1, 2018

This is your Captain speaking...

Aloha All, I know it's been a loooong time.... to the point where it doesn't feel like it's 1937 anymore. But, in the Crimson Skies - it's ALWAYS 1937! Anyway, the squadron has been busy playing with multitudes of other games and flight simulators; but just like your first love, you're always looking back at once was. I'm very thankful to say that I've gotten back into the cockpit, but in quite a different way. With HEROCLIX!
Crimson Skies actually started out as a miniatures game from FASA, and we were lucky enough that Microsoft had created the PC version of the game; which in turn introduced me to the alternate universe/dog-fighting/piracy era of 1937. Thankfully, Crimson Skies was picked up temporarily by WizKids in 2003, who are the creators of the table-top game "Heroclix".
Heroclix is best known for the "Super Hero" miniatures game with great comic book heroes such as Spider-man, Superman and Batman; just to name a few. However, the "rules" for Crimson Skies Heroclix are entirely different than the normal Heroclix games with Super Heroes.
Wizkids is incredibly smart in trying to bring all kinds of different genres and movies, etc. to their table-top game. They've created many different sculps (sculptures) for their brand of table-top game. Such as ALIENS vs. PREDATOR.
Recognizing that Heroclix would make an excellent alternative to the FASA game (by using their brand of table-top mechanics and rules), Wizkids created Crimson Skies Heroclix. With the same alternate history, pirate gangs/squadrons and characters as the original (such as Nathan Zachary of The Fortune Hunters, Ghengis Khan of the Red Skull Legion to name a couple), Crimson Skies Heroclix was sure to tap into the heart-strings of those who missed flying in the Crimson Skies of 1937.
Stay tuned... more to come soon. S`