Sunday, March 4, 2018

Modified Turn Order for Crimson Skies Heroclix!

New MODIFIED TURN ORDER RULES for Crimson Skies Heroclix!


  • Turn Order Roll for Initiative (winner is "Aggressor").
  • Set speeds for ALL planes.
  • Reveal speeds and engine check.
  • Choose navigation cards for ALL planes.
  • Reveal maneuvers for ALL planes.
  • Start move segments, counting down from TEN (10).
  • Add one (1) move marker for each active plane on that segment and move plane onto new marker.
  • Resolve collisions (if any).
  • Declare attacks starting with Aggressor.  Active planes FIRE FIRST, inactive planes fire last. Each plane may fire only once per segment, but only twice per gun position per turn (ie. Forward guns 2X, Rear guns 2X for a total of 4 attacks per turn).
  • Add/Subtract modifiers and roll for attack. 
  • Defender clicks for damage taken & a token is added to attacker (Maximum 2 tokens to show amount of attacks taken).
  • After ALL attacks resolved for that segment, continue to next move segment (counting downwards) and continue until next turn.

    Click HERE for the Facebook Group's post.